Here goes (another from Greg's channell) great YouTube videa comparing US Navy fighters: Corsaira and Hellcata with German fighters - Bf 109a and Fw 190a. It shows, how WoWP planes are biased:
Tuesday, January 26, 2021
Saturday, January 23, 2021
Hall of Fame, January 12-18th
A surprise - contrary to my prediction, free tokens seem to draw players back to game.
On EU server 20 or more battles played 5681 players, 16% more than during previous week, which means that 3/4ths of last week loses were regained.
On RU server similar change - 11410 players, 23% more than during previous week, which means more players attracted back than left.
We'll see, how the same approach will work this week.
On EU server 20 or more battles played 5681 players, 16% more than during previous week, which means that 3/4ths of last week loses were regained.
On RU server similar change - 11410 players, 23% more than during previous week, which means more players attracted back than left.
We'll see, how the same approach will work this week.
Sunday, January 17, 2021
Hall of Fame, January 5-11
In said week, on EU server 20 or more battles, played 4909 players. That gives (or rather takes) 1037 players less than during previous week - 17% less.
On RU server happened something similar - 18% drop, by 2101, to 9271.
No pay, no play. There is still some space to the bottom.
And there is another factor making players leaving.
Since some time, there are inactive accounts names Helper_001 and Helper_003, they are formed in flight and do nothing in battle. Of course it's a burden for their team, which is reflected in their WR. I suspect that there is one correlating player in the opposite side that sets up WR, but WG support (they tent to be very picky in WR), this time didn't give a fuck. After providing screenshots from afterbatle report and from Hall of Fame, showing perpetual inactivity, I've got standard answer that ther is an in-game reporting system, and I should use that. Fuck yeah. Some cursing on chat and here comes Friday ban, but 4 weeks of doing nothing ends with... nothing.
Job, as usual, well done, WG.
On RU server happened something similar - 18% drop, by 2101, to 9271.
No pay, no play. There is still some space to the bottom.
And there is another factor making players leaving.
Since some time, there are inactive accounts names Helper_001 and Helper_003, they are formed in flight and do nothing in battle. Of course it's a burden for their team, which is reflected in their WR. I suspect that there is one correlating player in the opposite side that sets up WR, but WG support (they tent to be very picky in WR), this time didn't give a fuck. After providing screenshots from afterbatle report and from Hall of Fame, showing perpetual inactivity, I've got standard answer that ther is an in-game reporting system, and I should use that. Fuck yeah. Some cursing on chat and here comes Friday ban, but 4 weeks of doing nothing ends with... nothing.
Job, as usual, well done, WG.
Thursday, January 7, 2021
Hall of Fame, December 29th - January 4th (2021)
Lookss like WG, despite years, is still looking, what makes player play. Play more, that means.
On EU server, still keeping up event kept 5946 players doing 20 or more battles, 1% and 71 players more than during previous week. Not much change, there still were tokens to grab.
Contrary, on RU server there were 11372 such players, which means 25% drop comparing to previous week - 3801 players less, more than half of the influx noticed 2 weeks before.
It's really hard to believe, that nobody in WG understands what's going on, but the pattern is evident. Constant inflation of pay for play approach makes players more picky. The thing that drags them to play is constantly free gold that can be spend in WoT. Period.
Tokens work only for WoWP players, because for WG premium account one needs a shitload of them. And premium account for tokens got watered down - in WoWP it's barely noticeable, due to beancounting additive way of applying bonuses, and in WoT and WoWS it's watered down, as these games got own kind of premium account. Beancounting strikes back. And to get such acocunt, player needs to invest a shitload of time, to gather 150 tokens. So much, that there is no time to play other games during grind, and going one month in WoWP and one in WoT doesn't make WoT grind faster.
Free exp is just a mere bonus, nice to have, but nothing worth time investment needed to maximize the amount of.
Other drops from crates, like WoWP materials, is barely worth mentioning - it's only used to play WoWP more, and here we are again at the lack of endgame and team mode topic - there is not much reason to paly WoWP more.
Pay for play doesn't work. Didn't work in WoWP 1.x, even more doesn't work in version 2.x. Endgame content or life support, and WG constantly chooses the worse option. Kind of funny, as it looks like beancounting paper looses from free gold, free exp, free premium planes and other free shitt are now much higher han could be from team mode, even with 1.5 exp and credits multiplier (oh my, players could grind faster, and remember, its + in WoWP, not *) and from WoWP Stronghold-analogue.
So new year is going to look as previous one: life support with skeletal crew, to avoid a major PR fuckup by admitting, that Wargaming.net is in fact a company of one game (and a half).
For me - ok, there will be more pay for play, so more free stuff to hoard.
On EU server, still keeping up event kept 5946 players doing 20 or more battles, 1% and 71 players more than during previous week. Not much change, there still were tokens to grab.
Contrary, on RU server there were 11372 such players, which means 25% drop comparing to previous week - 3801 players less, more than half of the influx noticed 2 weeks before.
It's really hard to believe, that nobody in WG understands what's going on, but the pattern is evident. Constant inflation of pay for play approach makes players more picky. The thing that drags them to play is constantly free gold that can be spend in WoT. Period.
Tokens work only for WoWP players, because for WG premium account one needs a shitload of them. And premium account for tokens got watered down - in WoWP it's barely noticeable, due to beancounting additive way of applying bonuses, and in WoT and WoWS it's watered down, as these games got own kind of premium account. Beancounting strikes back. And to get such acocunt, player needs to invest a shitload of time, to gather 150 tokens. So much, that there is no time to play other games during grind, and going one month in WoWP and one in WoT doesn't make WoT grind faster.
Free exp is just a mere bonus, nice to have, but nothing worth time investment needed to maximize the amount of.
Other drops from crates, like WoWP materials, is barely worth mentioning - it's only used to play WoWP more, and here we are again at the lack of endgame and team mode topic - there is not much reason to paly WoWP more.
Pay for play doesn't work. Didn't work in WoWP 1.x, even more doesn't work in version 2.x. Endgame content or life support, and WG constantly chooses the worse option. Kind of funny, as it looks like beancounting paper looses from free gold, free exp, free premium planes and other free shitt are now much higher han could be from team mode, even with 1.5 exp and credits multiplier (oh my, players could grind faster, and remember, its + in WoWP, not *) and from WoWP Stronghold-analogue.
So new year is going to look as previous one: life support with skeletal crew, to avoid a major PR fuckup by admitting, that Wargaming.net is in fact a company of one game (and a half).
For me - ok, there will be more pay for play, so more free stuff to hoard.
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Hall of Fame, May 2021
So, last weekend of April ended with 4152 weekly players on EU server and 6530 players on RU server. For the beginning of May, WG prepared...
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Faster and seemingly more nimble version of Ki-45. Also flies higher, which makes engagements easier due to better energy management. High...
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Seems quite nice - a grindable counterpart of Seafang - one of best premium planes. Stock model lacks everything - a bit of maneuverability...
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During the week betwee December 1st and 7th, on EU server 20 or more battles on played 5516 players. It was 322 and another 6% less than a w...