As usual, numer of players means number of players that played 20 or more battles in given week. Each number is taken on Monday from Hall of Fame.
Event for 1-5th offered 4 crates for ~30+ battles, and some negligible whatvers.
Results, as usual for crates, are visible: 12% increase on EU server (+528 players), to 4953, and, opportunistic as usual, 20% increase (+1409 players), to 8476 on RU server.
Still below average for EU, and for RU as well, which means that life support, like other drugs, has to be stronger and stronger over time to achieve the same result. Because team modeas and CW are for whimps. I still wonder, whether goods given with Clan Wars (for tokens, for example) would be so much greater (in terms of money required to buy them) than those given all around during events.
Another week, another event for 9th-13th: this time premium day for having top PP 5 times (tier I mindless grind), and as other irrelevant shit: emblem and 2 G-suits for those who dogfight at top tiers, and crew exp grind.
Unsurprisingly (at least for me), both servers immediately returned to no-crate player levels. EU server lost 14% players, drop by 675 to 4278, RU server lost 17%, drop by 1416 to 7050. Almost exactly players who came for crates left.
WG still trying: borderline irrelevant Tornado(*) pilot marathon finale (March 29th - April 19th), as usual - 15 missions, out of which 12 are easy in terms of skill, some grindy, yey other 3 cry for wallet support. As visible in previous weeks, it didn't encourage new players to play.
(*) Tornado itself is pretty decent tier VI multirole fighter. Maybe even the best - one of those, who can quite often either outrun or outturn enemy. But still tier VI, without any meaning.
So marathon didn't seem work, nothing unusual.
On top of that 16th-19th weekend event was piss-poor - pile of credit hourly bonuses for grind, and whole 20% bonus for aircraft exp for exceptional battle. I guess not really encouraging for grind, or not enough grinding players to bother.
Results are flat line on EU - 34 players more (1%), 4312 total, and on RU players didn't seem to care: 641 less, 9% drop to 6419.
Maybe weekend 23rd-26th could do better? (Un)Surprisingly even shittier event, with only gold ammo (gold ammo in WoWP, lol, this is a topic for separate note) and +200% daily bonus resulted in loss of 160 players (4%) on EU server (to 4152) and 111 influx of players (2%), reaching 6530 on RU. Seems RU players still believe in fools gold.
Another month showing that without strong life support giving things all around, all can WoWP gather on EU server is 4k-ish players.
RU server seems to be still looking for its bottom - on good days (in terms of effort to goods events) there are 2 times more players than on EU, on bad (or rather - usual), a bit more that 1.5 times of EU numbers of players.
Since the end (Monday, March 29th) of March, EU server lost 273 players, RU lost twice more, falling from 7067 to 6530.
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